Dev Blog

Profane’s Business Model Ideas and Concepts

We would like to share the Business Model we have idealized for Profane. But first, let’s clarify some points related to the Game Design: We believe we will achieve our goal with Profane if we can avoid gaps between players, and also if we can ensure that skills and knowledge prevail during a power struggle! We also want the game to be fun and accessible for people of various styles and with different goals.

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Lore

The influence of the 5 Elements on Profane’s cultures.

The process of creating cultures, factions and cities goes far beyond the artwork, in fact, it is the result of the teamwork! It starts with the narrative built by the Game Designers based on the needs of the game, then, the content takes shape through the initial concepts solidifying the ideas of Protoculture.

In Profane, the 5 Elements that once inhabited the world influenced the creation of towns, cities, clothing, behavior, magic, combat, and more

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Dev Blog

Will Profane’s graphics go through a rework?

We want to share with you the direction we are trying to follow with the Rework of Profane. We intend to enhance the graphics but preserving the style and art direction. To achieve this result, our team is working hard, researching new techniques and technologies that will help us achieve the results below but without compromising the performance. You can already notice that our art is getting even richer and full of details!

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Lore

What is Profane’s Story?

Every adventure needs a setting to call its own.

Profane takes place in Semisus, an ever-changing world floating in the cosmos, influenced by mystical forces known only by a few.

But don’t expect us to simply give out the whole story of this world to you! Rather than telling every detail here, from the creation of the world to the ruins of the past and fallen empires, the adventurer who decides to explore Semisus will find fragments of truth during his/her journey.

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