We would like to share the Business Model we have idealized for Profane. But first, let’s clarify some points related to the Game Design: We believe we will achieve our goal with Profane if we can avoid gaps between players, and also if we can ensure that skills and knowledge prevail during a power struggle! We also want the game to be fun and accessible for people of various styles and with different goals.
We want to share with you the direction we are trying to follow with the Rework of Profane. We intend to enhance the graphics but preserving the style and art direction. To achieve this result, our team is working hard, researching new techniques and technologies that will help us achieve the results below but without compromising the performance. You can already notice that our art is getting even richer and full of details!
In this post, we’ll talk a little bit about Profane’s development path so far and what are the next steps! And hey, if you just heard about Profane, we also recommend that you read our previous posts about Profane`s Concept!
If you loved the idea of Profane and want to understand a little more about the universe of this Sandbox MMORPG, this post is for you! 🤓🤓🤓🤓